

When imported to other scenes, the character model will always adhere to the setting of your Original Prefab. This saves your character as a reusable asset that you can easily re-use (kind of like a blueprint). One of the unity animation advantages is a feature called “Prefabs.” Once you’re happy with how your character is imported, you can save it as an “Original Prefab”. This makes it easier to change textures later on. You can keep everything as is or create new texture associations outside of the fbx. Most fbx files will contain the referenced textures within the fbx itself.

Trusty folder names will help you work efficiently. Creating subfolders for each character will help you keep track of everything. You’ll likely want a “textures” or “art” folder for all 2D imagery. Naming your files and folders appropriately is often overlooked, but it can make a huge difference when working with a team (or even on your solo project). The next step is to define a folder hierarchy for your assets. check your normal maps are applied correctly). On import of any 3D object, the first step is to check dependencies for those three elements and make sure everything works as it should (eg. When you import a 3D model into Unity from an fbx file, you’re importing three things into your project view: What you need to know when importing a character into Unity Double click to open the scene, as this is where we will import your character mesh. Right click in the project window to create a new scene and select Create → Scene.Get your viewport layout into a formation that you understand.You can select HDRP, but it's more complex and suited to larger projects. Select the Universal Render Pipeline (URP) for your project.Make sure you’ve installed the most recent LTS (Long Term Support) version of Unity to ensure maximum stability and compatibility.Before diving into all the complicated stuff, take the following steps when starting a new project:
